Vehicle artist with notable skills and experience in game asset creation
pipeline, 3d modeling, PBR texturing, asset rig and animation, 3d asset
optimization and vehicle system creation in game engine.
Complete knowledge in unreal engine 5 blueprint to import and setup
vehicle assets, knowledge and experience in sequencer and movie render
queue (MRQ).
Ability to handle entire vehicle asset creation pipeline from concept, to
modeling and texturing to final functional asset in Unreal engine 5
Strong attention to detail, sometimes to an obsessive degree...