Personal project
This car is modeled in blender, with interior and engine, Textured in substance 3d painter, and rendered in Unreal engine 5.5
Gathered references to achieve realistic results while trying to execute the concept of a 2010 american V8 sedan.
I highly inspired the interior from cadillac dts and the exterior is something between dodge charger, chevy impala and my own taste.
The car is modeled in blender, Textured in substance painter, Rendered in Unreal engine 5
2010 Decegani Nevada 5.7
A Top speed animation made by me with this car in Unreal engine
Detail rendering scene lighting setup, Here you see me how I test diffrent lighting and find the perfect look of the image
Steel wheel, Hubcap showcase