This is the (highly) modified version of my recent car, Decegani Nevada which is a fictional american sedan made from 2009 to 2013.
When I wanted to design the car, I knew it had to be something that when you see it in the rear view mirror, you have to get out of his way... this is why the entire front end of the car is re-worked.
I got inspiration from NFS Unbound cars to give it that "extreme" look in all angles.
Interior is mostly the same, But the cluster has changed, added some gauges to dashboard to monitor oil and fuel pressure and battery voltage, Added a 6-speed manual gated gear shifter and also sport seats for front passengers
When texturing this car, I made 5 different textures for body paint design, but ended up using top 2 versions
The car is modeled in Blender, Textured in Substance painter all details both in modeling and texturing has crafted carefully and with high attention to details, and Render is done in Unreal engine 5, Post production is done using Unreal engine 5 post process volume
I hope you liked it!